E3 2010 is the biggest video game event of the year! Many companys bring in their latest game and devices. The biggest device that was displayed was the Nintendo 3DS, which has a 3D effect without the harmful effects of 3D glasses if you play a lot. Nintendo and Microsoft both added upgrades to their biggest systems: Xbox 360 Konnect and Wii Move. More info on that subject next week. This post is all about some of
First Naughty Bear: In this game you’re an assassin bear that tries to kill other bears in single player and multi vio
lence. This game can be played on Xbox 360 a
The game is set on a paradisiacal island where teddy bears live in harmony. The main character, Naughty Bear, is a shabby te
ddy bear who has a tendency to be mischievous, which earns him the dislike of the other bears. Like the other teddy bears, he d
oes not speak but instead conveys his emotions through a variety of sounds and facial expressions. His actions are influenced by an unseen narrator with a demeanor reminiscent of
Naughty Bear is the only bear on the island that was not invited to a certain birthday party because of the fact that he is too naughty. While he crafted a gift for the occasion, he was laughed at by the other bears and sulked back to his house. Naughty Bear decides to take his revenge against all the other bears on the island. 
The game is
yled world with thirty unique enviro
nments and weaponry to unlock
take control o
f Naughty Bear, using stealth and
tricks to lure the inhabitants into
situations where they can be
executed. It featu
res a system that rewards the player for creative acts
of violence and debauchery against
of the island. While causing
mischief, the p
layer is rewarded with "Naughty Points", as we
ll as being offered certain
and trophies. The more inventive and deviant th
e mischief, the greater the number
of naughty p
oints awarded. Accumulated naughty poin
ts make up the player's score which can be view
ed on leaderboards.
The game also has multiplaye
r options such as Capture the Flag, King of the Hill, and Search and Destroy. Depending on the player's actions, in-game bears can either be recruited or may tamper with the main objective. The game has four multiplayer modes: Cake Walk, Jelly Wars, Assault, and Golden Oozy.
Next up is Kirby’s Epic Yarn, it sounds a little stupid but it is said to be amazing. This experience brings back the old Kirby feel with a sewing twist on it.
Kirby's journey to the Wii ends in a twist, now with trailer!
Kirby’s debut on the Wii has been a long, confounding process. In fact, it dates back to the waning days of the GameCube, when a trailer of an untitled Kirby game emerged, with a “2.5-D” sidescrolling style, a la Kirby 64, and abilities, co-op and movesets reminiscent of Kirby Super Star. When the Wii came along, it was one of several developing GameCube games that was repurposed to bolster the new console's lineup. However, while Twilight Princess, Super Paper Mario and DK: Barrel Blast all saw life on the Wii, nothing more was ever seen of the Kirby game, and it was perpetually listed as “TBA (Current Year)” on Nintendo’s list of release dates. But Kirby Wii resurfaced at E3…in a completely different form.
The world of Kirby’s Epic Yarn appears to be sewn together, a look that evokes memories of Yoshi’s Story, Paper Mario and of course, Kirby's Dream Land 3. But while the storybook appearance of those titles was primarily an aesthetic move, it’s significant to the gameplay of Epic Yarn. Kirby is seen attaching to flying objects to hitch a ride, unravelling scenery to reveal secrets, grappling with foes and “wrinkling” segments of a stage to shorten gaps. He also appears to transform as the situation demands, obtaining a surfboard when crossing water, turning into a submarine when he goes underneath and becoming a car at dashing speeds. His classic UFO ability is present, as are some new ones, such as a giant (but still adorable) robot. A nondescript partner character appears in some scenes, suggesting that the game also supports two-player cooperation.
Epic Yarn is expected to release this fall, so Kirby fans have a little while to ponder its unique style.
Finally, the latest installment in Nintendo DS handhelds, the 3DS. Experience video gaming in a new 3D way on 3DS.
The Nintendo 3DS (ニンテンドー3DS, pronounced /nɪnˈtɛndoʊ ˈθriˈdiɛs/) is an upcoming portable game console by Nintendo, which can produce "3D effects without the need for any special glasses," a process called autostereoscopy. Scheduled for a Japan, North American and European release in the fiscal year ending March 31 2011, the portable will succeed the Nintendo DS series of handhelds, which primarily shares the handheld console market with Sony's PSP (PlayStation Portable). The Nintendo 3DS will feature backward compatibility with Nintendo DS series software, including DSiWare software programmed for the Nintendo DSi.
Announcing the device on March 23, 2010, Nintendo officially unveiled the device at the 2010 Electronic Entertainment Expo (E3) on June 15, with the company inviting attendees to play with the console. According to industry analysts, the timing of Nintendo's original announcement, which had drawn attention away from the launch of the company's still-new Nintendo DSi XL handheld, was likely intended to preempt impending news leaks about the product by the Japanese press.
"Target Shooting" augmented reality tech demo at E3 2010
The Nintendo 3DS is based on a custom Pica200 graphics processor from a Japanese start-up Digital Media Professionals (DMP).  It has two screens; the top screen is a 3.53-inch 5:3 3D screen with a resolution of 800x240 pixels (400x240 pixels per eye, WQVGA) that is able to produce a stereoscopic three-dimensional effect without 3D glasses, while the bottom screen is a 3.02-inch 4:3 non-3D touch panel with a resolution of 320x240 pixels (QVGA). The 3DS weighs approximately 8 oz. and, when closed, is 5.3 inches wide, 2.9 inches long, and 0.8 inches tall.
The system features several additions to the design of the original DS, including a slider on the side of the device that adjusts the intensity of the 3D effect, a round nub analog input called the "Slide Pad", an accelerometer, and a gyroscope. In addition, there is an infra-red communicator port situated on the top of the unit.
The 3DS has two cameras on the outside of the device, capable of taking 3D photos and capturing 3D video, as well as a camera positioned above the top screen that faces the player; both cameras have a resolution of 640x480 pixels (0.3 Megapixel). The system also has 3D movie playback capability; Nintendo has made deals with Warner Bros, Disney, and DreamWorks to deliver 3D movies. Although no titles have been announced yet, the trailer for Disney’s upcoming film Tangled was shown on the 3DS during the Expo.
It will be compatible with both Nintendo DS and DSi games, and a new generation of 3DS games. Announced titles include Kid Icarus: Uprising  and Mario Kart 3DS.  Many companies have signed on to develop for the 3DS, and over 20 titles in all have been confirmed. At launch, the Nintendo 3DS cartridges will hold 2GB of game data and look almost exactly the same as those of the current DS. However, there is a small tab jutting out on the one side, most likely to prevent 3DS cards from being inserted in a Nintendo DS. It has also been hinted that the 3DS would support an e-reader app as well.
The 3DS possesses Wi-Fi capabilities and periodically searches for Wi-Fi hotspots and other 3DSs without user input, and will be able to receive data from the Internet or other 3DSs while in sleep mode. The system supports multiplayer gameplay via a local wireless connection or over the Internet.
The system has been shown in three color schemes: blue, red, and black. Purple and bronze/orange versions were also seen at E3 2010. All 3DS systems feature a black surround on the top screen to help increase the 3D effect.